There are a lot of problems with using an overlay as a crosshair. Then what is the problem if you can just use an overlay to get your crosshair? I feel like this applies to most players as well. The difference crosshairs give my shooting performance is jaw-dropping, and i highly recommend to anyone struggling with aiming to try an overlay. With an overlay, I can play on HoE like a breeze. Without a crosshair I can barely scrape past Suicidal just relying on spraying and praying. I wouldn't have gotten this far into the game without it. Just use a crosshair overlay if you want it so badly! Even when I play on easier difficulties with them, I feel like they get frustrated that they are unable to headshot slower moving targets on their first attempt, then they get bored before getting skilled enough to try Suicidal which is where the real fun begins. Having a visible benchmark in which they can focus on improving (such as lining up crosshairs) is important so they can feel like there is a way to improve, versus just shooting wildly towards the center of a blank screen. Players do not want to continue playing a game that they perform terribly in without seeing improvement in. Not once did they say: "The game isn't fun." The 5 friends I introduced to the game who all have FPS experience, all gave up playing because they said "I suck at shooting in this game," or "I'm bad at aiming." When in actuality, there's a good chance that the lack of a decent in-game crosshair is punishing players who have relied on them in the past. This is just a theory I have with no way of proving, but let me try and explain why I think this. So let me use my friends who tried playing this game as an example for something I'm about to explain: There's a good chance KF2 alienates a lot of casual shooters just because they feel like they are bad at aiming, when in reality they could be doing just fine if they simply had a suitable crosshair. This might be the most compelling argument to not have a crosshair. The lack of a crosshair was a game design choice. If the lines of crosshair were thicker, it would make it a little better, but as of now it's way easy to lose track of the center when it's bright or chaotic. The ingame flashlight is a more useful crosshair than the actual crosshair option itself. Not to mention it expands with recoil and sprinting, making it completely useless for aiming with.
![fps game crosshair overlay fps game crosshair overlay](https://www.scan.co.uk/images/infopages/asus_monitor/XG258Q/crosshair.png)
The current crosshair we have in the game options is way too big to be even remotely useful for a lot of players. Having less options is always bad.īut there already is a 'Show Crosshair' option in the game menu! Catering to your veterans with design choices is smart, but alienating anyone else who will make up the majority of your playerbase in the process isn't. I believe it is important to have a basic ingame crosshair for players who need it so that we don't lose out on any potential playerbase simply because of a design choice.
![fps game crosshair overlay fps game crosshair overlay](https://hudsight.com/images/screenshot-2.png)
For the casual playerbase, they've probably been aiming with the assistance of a crosshair at all times in any FPS they've played. FPS games could really be called "Line up the mouse with the target, the video game," and crosshairs have been an integral part of almost all FPS games since forever.
![fps game crosshair overlay fps game crosshair overlay](https://i.ytimg.com/vi/A1zIOy5V6q8/maxresdefault.jpg)
The entire game and skill required playing the revolves entirely around the small little spot on the center of the screen where all your shots will land. Why do you care so much about a stupid crosshair?įor something so simple, I believe the discussion of crosshairs is very important for a FPS game. If you are a veteran KF player here to disagree with the addition of a basic crosshair, please read my post below before doing so.